Diego Ross
Hard Surface Artist
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Resume
Diego Ross
Senior Hard Surface Artist at That's No Moon
Tucson, Arizona, United States
About
Hard surface artist and tinkerer of things.
Skills
3D Modeling
3D Printing
Hard Surface Modeling
Low-poly Modeling
Prop Modeling
Texturing
UV Mapping
High-poly Modeling
Photo-manipulation
Weapon Modeling
PBR Texturing
Physically Based Rendering
Texture Baking
Software proficiency
AutoCAD
Fusion 360
Maya
Modo
Photoshop
Substance 3D Painter
Substance 3D Designer
Marmoset Toolbag
Unreal Engine
ZBrush
xNormal
NDO
SolidWorks
MoI3D
Productions
Video Game
XDefiant
Year
2024
Role
Hard Surface Artist
Company
Ryzin Art
Video Game
The Callisto Protocol
Year
2022
Role
Hard Surface Artist
Company
Striking Distance Studios
Video Game
Ratchet & Clank: Rift Apart
Year
2021
Role
Hard Surface Artist
Company
Ryzin Art
Video Game
Marvel's Spider-Man: Miles Morales
Year
2020
Role
Hard Surface Artist
Company
Ryzin Art
Video Game
Call of Duty®: Black Ops - Cold War
Year
2020
Role
Hard Surface Artist
Company
Ryzin Art
Video Game
Call of Duty®: Modern Warfare
Year
2019
Role
Hard Surface Artist
Company
Ryzin Art
Video Game
Blood & Truth
Year
2019
Role
Hard Surface Artist
Company
Ryzin Art
Video Game
Rage 2
Year
2019
Role
Hard Surface Artist
Company
Ryzin Art
Video Game
Call of Duty®: Black Ops 4
Year
2018
Role
Hard Surface Artist
Company
Ryzin Art
Video Game
Marvel's Spider-Man
Year
2018
Role
Hard Surface Artist
Company
Ryzin Art
Experience
Senior Hard Surface Artist at That's No Moon
May 2023 - Present
Hard Surface Artist at Striking Distance Studios
San Ramon, United States of America
October 2021 - May 2023
Hard Surface Artist at Ryzin Art
Thousand Oaks, United States of America
June 2017 - September 2021
Freelance 3d Artist at Vambrace Studios
May 2019 - August 2019
Created AAA asset for rev-share project.
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